Byte Battle is an educational Trading Card Game (TCG) designed for 6th-8th graders to learn Computer Science concepts through fast-paced, strategic duels.
Start the Duel!Byte Battle was created by EduTCG a Google Gemini Gem design project focused on educational emergent gameplay. The primary goal was to make complex topics from the North Carolina K-12 Computer Science Standards (Grades 6-8) fun and accessible.
The game directly addresses middle school standards including **68-CS-02 (Hardware/Software)** and **68-NI-04 (Encryption)**. We translated concepts like **Firewalls**, **Routers**, and **Protocols** into tangible card effects to bridge the gap between abstract learning and practical application.
Inspired by classic TCG design, we ensured cards have synergistic interactions. For instance, using the **Router** (Hardware) rewards successful attacks, encouraging players to chain **Network Tracer** attacks (Network Cards) for higher value—a core element of emergent strategy.
Players duel by building a **System** of components to attack the opponent's core **Tier 1 System**. You win the game when your opponent's **Tier 1 System** is reduced to **Level 0**.
**Action:** **Rest** this card. Choose a Component Card you control. That card deals **1 Damage** to an enemy Component's Level.
*CS Concept: Processing & Execution.*
**Passive:** (Always Active) When an opponent plays a **Network Card**, the card's effect damage is reduced by **1** (min 0).
*CS Concept: Digital Security Measure (68-NI-02).*
**Effect:** Reduce the damage dealt by an incoming **Network Card** by **3** this turn.
*CS Concept: Secure Transmission (68-NI-04).*
**Passive:** This card's **Level** is equivalent to your **Life Points**. When this card's Level is reduced to 0, you lose the game.
*The essential core of your digital identity.*