Byte Battle is an educational Trading Card Game (TCG) designed for 6th-8th graders to learn computer science concepts through fast-paced, strategic duels.
Start the Duel!Byte Battle was created by eduTCG, a Google Gemini Gem design project, focused on educational emergent gameplay. The primary goal was to make complex topics from the North Carolina K-12 Computer Science Standards (Grades 6-8) fun and accessible.
The game directly addresses middle school standards including **68-CS-02 (Hardware/Software)** and **68-NI-04 (Encryption)**. We translated concepts like Firewalls, Routers, and Protocols into tangible card effects to bridge the gap between abstract learning and practical application.
Inspired by classic TCG design, we ensured cards have synergistic interactions. For instance, using the Router (Systetm) rewards successful attacks, encouraging players to chain attacks (Instruction Cards) for higher value—a core element of emergent strategy.
Players duel by chaining Instructions to attack the opponent's core Systems. Players can play Bugs/Fixes to either distrupt or negate effects. You win the game when you chain 10 points of Instructions.



